Illuminati Cards

Title: New Cards of the Illuminati Card Game Depict Scenes of Major Current Events!

DVD

'Illuminati Card Game'

DVD

'9/11: Day That Changed America FOREVER'

DVD

'Obama Deception: Savior, Messiah, or Illuminati?'

Subtitle: Remember, each card of this role-playing game is designed to represent an action the Illuminati is going to take to overthrow this 'Old World Order' so the New World Order can be established. You will be shocked to realize that current events ARE planned by the Illuminati and are part of the prepared script.

The New World Order is coming! Are you ready? Once you understand what this New World Order really is, and how it is being gradually implemented, you will be able to see it progressing in your daily news!!

Learn how to protect yourself, your loved ones!

Stand by for insights so startling you will never look at the news the same way again.

People also search for. It’s honestly as if our judaic overlords are playing a game with their Illuminati playing cards. I am sure you have seen how the Illuminati playing cards seem to have predicted the 9/11 attacks. I showed how sometimes it looks like certain cards are played together, like in the Fukushima “natural” disaster. Illuminati is a card game made by Steve Jackson Games (SJG), inspired by the 1975 book, The Illuminatus! Trilogy, by Robert Anton Wilson and Robert Shea.The game has ominous secret societies competing with each other to control the world through various.

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THE CUTTING EDGE

Copyright © 2009 Cutting Edge Ministries. All rights reserved. See full copyright notice below.

The Illuminati Card Game is one of the genuine 'Smoking Gun Proofs ' in demonstrating that the Illuminati has planned events out decades in advance and is currently causing each event to occur to advance their agenda of overthrowing this current 'Old World Order' so their precious Messianic 'New World Order' can be established.

Let us quickly reexamine the history of the Illuminati Card Game.

In 1990, role-playing inventor, Steve Jackson, was planning his newest game, which he would ultimately call the 'Illuminati -- New World Order' Game, or 'INWO' for short. Jackson was creating a game that would hit very, very close to home, very close to the actual plan of the Illuminati to propel the world into the New World Order -- also known as the Kingdom of Antichrist. As we shall show you, Jackson issued playing cards, three of which foretold the events of 9/11, three of which correctly predict future events just ahead of us, and two that correctly foretell the last two events that the Bible foretells will occur during the final birth pangs that will produce Antichrist!

Cards

How did Steve Jackson know the Illuminati Plan so precisely? In fact, he knew the Plan so exactly he got a surprise visit from the Secret Service, who tried their best to shut him down and prevent him from publishing his game. 'On the morning of March 1, [1990] without warning, a force of armed Secret Service agents - accompanied by Austin police and at least one civilian 'expert' from the phone company - occupied the offices of Steve Jackson Games and began to search for computer equipment. The home ... the writer of GURPS Cyberpunk, was also raided. A large amount of equipment was seized, including four computers, two laser printers, some loose hard disks and a great deal of assorted hardware. One of the computers was the one running the Illuminati BBS.'

The company, 'S.J. Games' fought back in court and finally won, but nearly went under financially. The investigation zeroed in on 'fraud' supposedly committed by the company regarding the hacker activity and the fact that the company promoted the hacker's newsletter, 'Phrack'. However, this is so flimsy that it makes no common sense; in fact, the affidavit made so little sense that a Judge threw the case out, awarding S.J. Games $50,000 plus $250,000 attorney's fees. That is a lot of taxpayer's money to pay for a stupid, nonsensical case!

But, it does highlight the fact that our Illuminist government, the Secret Service then run by President George Bush (Sr.), was worried about some project that S.J. Games was up to, and cooked up a reason to invade their offices and confiscate their materials. We think, after you review these materials, you will believe, as do I, that the real reason the Secret Service invaded S.J. Games was to shut them down so they could not produce the game 'Illuminati -- New World Order (INWO) Card Game, for it revealed too much of the plan that was still many years in the future.

In our Illuminati Card Game Section, we show the card scenes which accurately foretold events which did eventually occur, even though some of them took place over a decade after the card game was released to retail shelves. When you examine these cards, you will be amazed at how Steve Jackson had such detailed knowledge of events the Illuminati had planned. In fact, Cutting Edge was taught in 1992 from a former occultist -- a former member of the House of Theosophy in Boston -- said that the plan to produce Antichrist was very well known to members of the occult. Since Steve Jackson Games was a producer of the type of occult role-playing games known as 'Dungeon's & Dragons', it is a safe bet that he knew the insider plan very well. This intimate knowledge is truly revealed by these individual cards.

We encourage you to read the articles we have posted in our Illuminati Card Game Section, for you will be amazed at how accurately this role-playing game predicted events from 1996-Today.

But, now, let us examine NEW cards which depict current events.

New Illuminati Cards Depicting Current Events

'Backlash'

This card shows a young, good-looking black man standing behind a speaking platform. He is obviously well connected, for he is wearing a very nice looking business suit. As he stands behind the podium to speak, paint is being shot in his direction, even hitting him directly in his face and on his body. The term, 'backlash' is defined by the Merriam-Webster dictionary:

'... a sudden violent backward movement or reaction ... a strong adverse reaction (as to a recent political or social development)'

Almost always, the word 'backlash' is used in a political or social setting. Therefore, we can safely assume that this man is a political figure of some sort and that he is under political attack for something he has said or for some accomplishment he has made. In the light of events on the PresidentIAL scene during these past 20 months, could this card be Barack Obama?

I think it is highly likely that President Obama is the black politician standing behind the speaking platform.

While he has not initiated any significant backlash as of yet, the policies he is unfolding now are very controversial and could result in a significant 'backlash'.

'Getting Organized'

This card is not new, but is one of the original in the 1995 deck. However, I had totally forgotten about it until a friend pointed it out to me recently. Clearly, the black man in the forefront is sophisticated and very sure of himself. He is also wealthy and simply exudes power. To his left is a plain-looking blonde woman. He seems to be instructing the blonde woman as he is looking in her direction and pointing her way with his left hand. In other words, the picture clearly paints this successful looking black man as a superior to the woman.

I find it highly interesting that President Obama fits this description exactly and he does have Hillary Clinton as his Secretary of State. Hillary is a blonde and she is most definitely a 'plain Jane' type of woman.

Furthermore, during the transition time, President-elect Obama showed more organization skills than any President-elect in memory. He had his Cabinet members picked out very early and began to move on his major programs immediately. Obama clearly demonstrated his organization skills during this transition period.

'Currency Speculation'

This card shows currency being initiated by a hand which has just flipped three coins into the air. Note that the top coin has the favorite symbols of the Illuminati imprinted on it, i.e., a pyramid with an All-Seeing Eye at the inside top. Clearly, the current economic crisis seems to be comprised of actions on the part of banks and insurers that seem so nonsensical as to be akin to someone just flipping coins into the air.

Notice, also, that the wall of gold behind the coins is stacked up solidly and seems to indicate stability and order. The Plan of the Illuminati most definitely foresees a return to stability and order once this current crisis has achieved its purpose of overthrowing the old system called Capitalism so that the new planned economy known as Fascism could be installed.

Once this transition is finished, the stability and order so important to a modern economy will return -- with the government clearly in control of key industries and with the economy of the developed nations clearly operating so completely in sync that the system will be a Global Economy - an economy in search of a global currency.

Speaking of the function of gold in a future global economy, let us quickly review a most interesting news story.

ci9, 2009

'When the dollar collapses, digital gold as a private bank-managed currency may replace it for international transactions ... Digital gold is a form of electronic market backed by gold storage. Private clients deposit gold or buy gold reserves from the digital gold bank. Private clients then utilize digital gold accounts to make or receive international payments. Payment values are determined by the price of gold backing transactions.'

'Globalists are now promoting digital gold as a private-bank solution to the potential devaluation of fiat currencies ... Private-bank digital gold is a move away from traditional fiat currencies issued by nation-states, such as the dollar, where there is no backing by gold or silver, and the currency has a floating value determined by world currency exchanges.

The idea surfaced in a January 2007 article in the London Financial Times by Benn Steil, a senior fellow and director of International Economics at the Council of Foreign Relations.'

When the CFR is behind something new, you can bet your bottom dollar that the chances are good that the new plan will be implemented.

Steil has consistently argued that the dollar as a nation-state currency is outmoded, and that a regional currency should replace the dollar on the way to a one-world currency. 'Gold banks already exist that allow clients to make and receive digital gold payments – a form of electronic money, backed by gold in storage – around the globe', Steil wrote.'

Could it be that this Illuminati Card Game -- 'Currency Speculation' will lead to this type of a Digital Gold economic currency? After all, nearly every single change which the Illuminati has envisioned has been enacted only after a scripted crisis has erupted which has paved the way to the new system. Digital Gold may very well be the plan which is in view from this new card.

'Nationalization'

Now that government bailout monies are flowing to the key companies which are most in need of an infusion of cash and which the government has most targeted as the companies to be controlled in the first wave of Fascism, the word 'nationalization' is in the air. True Fascism allows private individuals to retain ownership of all 'Means of Production', i.e., factories, mines and the distribution network required to sell the products manufactured.

However, the Socialist type of nationalization can prove to be a useful tool along the way to the Fascist Economy. If a company or a group of companies, provide resistance to the plan outlined by their new government masters, the government might have no choice but to nationalize the company, fire the current ownership, reorganize the company and then resell the company to private investors. You can bet the new private investors will thoroughly understand their expected role in complying closely with the new government edicts.

The details provided on this card are very instructive, so let us examine them.

Illuminati Cards Coronavirus

* 'Play this card any time' -- the government always has this nationalization 'ace in the hole' when dealing with recalcitrant company executives who are reluctant to cooperate. This threat does loom huge in the background at all times.

* 'It requires action(s) by either the Illuminati or Government (groups) ...' -- notice that a Corporate entity cannot initiate action. Only the Illuminati or the Government can begin the action to nationalize a company

* 'The target group becomes permanently Government. If it was Corporate, that alignment is lost.' -- In Nationalization, the government becomes the permanent power in the boardroom. Even if the government spins the nationalized company back to private ownership, the former free-wheeling days of the Corporation is permanently lost. Already, President Obama has announced a top limit on the pay of the executives whose government received bailout funds.

The Corporation is permanently eclipsed by the Government.

Privatization

The word, 'Czar' in this picture tells us all we need to know. The automakers were to have a 'Czar' as were other parts of the economy in this 'Brave New World' of the Fascist Economy.

This card gives power to the people and takes it away from government.

By playing this card, a person can even overthrow a dictatorship.

Since none of these actions are consistent with the plan as I understand it, the only part of this card which makes sense is the picture which states, 'Czar'. That portion of this card is even now being activated.

'Sucked Dry And Cast Aside'

Untold tens of thousands of people feel this way right now.

And, notice that the poor man who has had the life sucked right out of him is lying in the street within a triangle, the favorite symbol of the Global Illuminati. But, there is more! At the top of the pyramid is a blob located exactly where the Third Eye in a Witchcraft pyramid is located. The Third Eye is most important in pyramid symbolism in the New Age Movement.

In fact, Dr. Cathy Burns reveals in her book, 'Masonic and Occult Symbols Illustrated', that the Third Eye and the All-Seeing Eye are used interchangeably with the same meaning (Page 373). Listen:

'... this all-seeing eye represents the third eye of occultists and New Agers, as well as Masons.'

Therefore, this poor man just had the life sucked out of him by some Illuminati action. This card is deemed powerful as it has a destructive power of '4', except when directed toward the Illuminati itself. But, we should not be too surprised by the power given this card, because the pyramid shape is considered to be highly regarded by occutlists.

'The pyramids symbolize the revival of knowledge once held sacred in Ancient Egyptian times. The secret processes of awakening your soul!' (Ibid, Page 217)

'We can see that the triangle represents the pagan gods and has a sexual connotation. When the upward triangle and the downward triangle are conjoined, it forms the hexagram, or the six-pointed star.' (Ibid., page 37)

This card is the most revealing of the new cards, because it is so relevant to today's events. Deliberately triggered disasters in the financial market have left many, many people feeling exactly like this poor fellow! They feel that their life-flow has been sucked completely out of them. They feel that they are literally laying on a street strewn with garbage and refuse.

Upon this type of despair, the Illuminati is building its mighty economic empire known as Fascism. This is the planned economy of the Masonic Christ (Antichrist).

Are you spiritually ready? Is your family? Are you adequately protecting your loved ones? This is the reason for this ministry, to enable you to first understand the peril facing you, and then help you develop strategies to warn and protect your If you have accepted Jesus Christ as your personal Savior, but have been very lukewarm in your spiritual walk with Him, you need to immediately ask Him for forgiveness and for renewal. He will instantly forgive you, and fill your heart with the joy of the Holy Spirit. Then, you need to begin a daily walk of prayer and personal Bible Study.

If you have never accepted Jesus Christ as Savior, but have come to realize His reality and the approaching End of the Age, and want to accept His FREE Gift of Eternal Life, you can also do so now, in the privacy of your home. Once you accept Him as Savior, you are spiritually Born Again, and are as assured of Heaven as if you were already there. Then, you can rest assured that the Kingdom of Antichrist will not touch you spiritually.

If you would like to become Born Again, turn to our Salvation Page now.

We hope you have been blessed by this ministry, which seeks to educate and warn people, so that they can see the coming New World Order -- Kingdom of Antichrist -- in their daily news.

Finally, we would love to hear from you.

You can contact us by mail or email.

God bless you.

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Illuminati
Designer(s)Steve Jackson
Publisher(s)Steve Jackson Games
Players2–8 (4–6 recommended)
Setup time1–5 minutes
Playing time1 to 6 hours
Random chanceMedium
Skill(s) requiredStrategic thought, Deal Making, Bluffing

Illuminati Cards Cdc

Illuminati is a card game made by Steve Jackson Games (SJG), inspired by the 1975 book, The Illuminatus! Trilogy, by Robert Anton Wilson and Robert Shea. The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical. It was designed as a 'tongue-in-cheek rather than serious'[1] take on conspiracy theories. It contains groups named similarly to real world organizations, such as the Society for Creative Anachronism and the Symbionese Liberation Army.[2] It can be played by two to eight players. Depending on the number of players, a game can take between one and six hours.

Genesis of game[edit]

In September 1981, Steve Jackson and his regular freelance cover artist Dave Martin discussed their shared admiration of the Illuminatus! Trilogy, and the latter suggested a game. Steve Jackson decided against adapting the novel because of the expense of game rights, and the difficulty of adapting a novel with such convoluted plots. He decided 'a game about the secret-conspiracy idea behind Illuminatus!' was viable. After researching the Illuminati and conspiracy theories, and 'extensive and enthusiastic playtesting' it went on the market in July 1982 in the (at the time) usual SJG Pocket Box format. Over the next few years, three expansions for the Pocket Box Illuminati game were published. The first two were substantially incorporated into the deluxe edition, while the third was a version of what would become Illuminati: Brainwash.

Robert Shea provided a four-paragraph introduction to the rulebook for the Illuminati Expansion Set 1 (1983), in which he wrote, 'Maybe the Illuminati are behind this game. They must be—they are, by definition, behind everything.'

In 2001, although Illuminatus! Trilogy co-author Robert Anton Wilson did not specifically name Illuminati, he criticized some products for exploiting the Illuminatus! name without paying royalties by taking advantage of legal loopholes.[3] Later commentators have attributed both the game and the Illuminatus! Trilogy as using real conspiracies as 'targets of ridicule.'[4]

Description[edit]

A game of Illuminati in progress.
Illuminati Cards

The game is played with a deck of special cards, money chips (representing 'millions of dollars in low-denomination unmarked banknotes') and two six-sided dice. There are three types of cards:

  • Illuminati
  • Groups
  • Special cards

The players take role of Illuminati societies that struggle to take over the world. The Pocket Box edition depicted six Illuminati groups: The Bavarian Illuminati, The Discordian Society, The UFOs, The Servants of Cthulhu, The Bermuda Triangle, and The Gnomes of Zürich. The deluxe edition added the Society of Assassins and The Network, and the Illuminati Y2K expansion added the Church of The SubGenius and Shangri-La. The aim of the game is fulfilled when Illuminati build a power structure consisting of given number of cards (dependent on number of players), or when Illuminati fulfill its special goal, (such as controlling at least one card of each alignment for the Bermuda Triangle).

The world is represented by group cards such as Secret Masters of Fandom, the CIA, The International Communist Conspiracy, Evil Geniuses for a Better Tomorrow, California, and many more – there are over 300 official cards available. Every group and Illuminati has some Power, Resistance and Income values; most of the world groups have an Alignment. The game is written with the usual SJG humor. The game uses a multitude of conspiracy theory in-jokes, with cards such as the Boy Sprouts (where sinister youth leaders influence the world leaders of tomorrow), the Orbital Mind Control Lasers, the Mafia, two headed Anti-Nuclear Activists, or Trekkies. Special cards represent unexpected phenomena and features, for example increasing Income or Resistance of a group.

The game is played in turns. The primary Illuminati (player) activity is taking control of groups. Other types of attacks are attacks to neutralize (removing from Illuminati power structure and returning to the table - to the world) and attack to destroy (removing from the game). Besides attacking groups the players can trade, form alliances, and many other activities. Tactics such as playing opponents off each other, backstabbing and concealing your true motives are encouraged in this game. In one variant of the game, players are allowed to cheat, steal money from the table and do anything it takes to win.

During an attack to take control, the attacker must overcome the Resistance of attacked groups with combined Power of his groups (affected by Alignment of attacker and attacked), money spent, and influence of special cards. The attacked group can be defended by spending money and special cards by other players (especially by a controlling Illuminati). After a successful attack to take control, the card is placed (along the special markers) next to Illuminati, or another already controlled group forming a power structure.

Each group has its own money, marked by money counters on that group. Most groups have an income collected at the beginning of each turn; money can also be moved one step at a time between groups once per turn. Money in the Illuminated group is accessible for defense of or attacks on all groups in the entire world. Money in the groups can only be used by that group, but gives double defense bonus when spent in defense.

Although the game can support two to ten players, a group of four or five is considered ideal. Some Illuminati might seem unbalanced, such as the high-income Gnomes and the low-level Discordians, but sometimes their true value is not visible at first or valuable only in certain circumstances. Planning the power structure is important, since groups close to the Illuminated core have a defense bonus. Also, groups can 'block' each other's control arrows, through which groups control other groups. The flow of money is important, as a large lump of it will boost the offense / defense of the owning group.

The game has attained cult status in some circles, been referenced in some geek media (like User Friendly comic strip). It is also mentioned in Dan Brown's novel Angels & Demons, which concerns an apparent attack by the revived Illuminati; the game is referred to as an online computer game, but references to Steve Jackson make clear that the reference is to this game.[5]

Expansions[edit]

Available expansion sets are:Illuminati Mutual Assured Distraction (2010);Illuminati Bavarian Fire Drill (2007);Illuminati Y2K (1999);Illuminati Brainwash (1985).

Related games[edit]

Steve Jackson Games also released a collectible card game version called Illuminati: New World Order and a stand-alone version called Illuminati: Crime Lords. SJG also developed some Illuminated role-playing game modules for its GURPS system, including GURPS Illuminati, GURPS Illuminati University and GURPS Warehouse 23.

SJG also released two related games. One is the recent Illuminati: Crime Lords where the players control mobs in attempt to take over a city. This is a separate game based on a similar rules set. The other one is Hacker which is also similar to the original Illuminati (modulo terminology), but the players fight for the control of computer networks. It is more loose, and based primarily on interlocking access to different computer systems in the web. Players are not set directly towards each other, and several players can share access to a system.

Adventure Systems created a Play-by-mail game (PBM) Illuminati game, based on and licensed from the Steve Jackson game, with many modifications. The game was eventually purchased, and is now run, by Flying Buffalo. The designer, Draper Kauffman, had been trying to develop a 'global strategy game' for many years when he received a copy of Illuminati. Recalling the creation of the PBM version, Kauffman wrote, 'It wasn't long before I found that every problem in my own game design had a suspiciously similar solution: 'Hey, how about if we just handle that like they did in Illuminati?'[citation needed]

Reception[edit]

Phil Masters reviewed Illuminati for White Dwarf #40, giving it an overall rating of 7 out of 10, and stated that 'Overall, this is a playable game with a good element of skill; it creates an appropriate atmosphere of conspiracy and cynicism, although the open hands system rather removes the element of paranoid secrecy inherent in conspiracy theories. Illuminati will earn its devotees, especially in America, although it lacks the elegance of the best cult games.'[6]

Phil Masters reviewed Illuminati Expansion Sets 1 & 2 for White Dwarf #44, giving it an overall rating of 6 out of 10, and stated that 'the concept is certain to appeal to anyone with a pet dislike or a shred of cheap cynicism.'[7]

Cards

In the December 1983 edition of Dragon, Michael Lowrey believed that Steve Jackson Games had 'a definite potential classic here, and one which, properly marketed, could appeal to folks who will never play a wargame in their lives'. However Lowrey thought the two expansion sets were overly expensive, and advised consumers to see how they liked the basic game before buying the expansion sets.[8]

In Space Gamer No. 68, Dave Nalle concurred about the first two expansion sets: 'These are excellent but high-priced expansions to a good and popular game. Before buying them and shelling out [the cash], you will probably want to pause to consider how much you will be using them, and as long as you play fairly frequently, the price may be worth the use you'll get.'[9]

Several issues later, in The Space Gamer No. 76, Kevin Ross gave the Illuminati Expansion Set 3 a positive review, saying, 'If you want some great new wrinkles for your Illuminati game, you definitely need this supplement. The rules make for a longer but much more enjoyable game. And don't let the lack of a Pocket Box or the thinness of the package fool you. There's a lot here for [the price].'[10]

In the December 1993 edition of Dragon (Issue 200), Allen Varney called it 'a brilliant card-and-token game.' He concluded, 'Ingenious and satirical,the Illuminati game fosters good-humored paranoia and dramatic struggles.'[11]

In 2007, almost 25 years after its original publication, Iluminati was chosen for the book Hobby Games: The 100 Best. Scott Haring wrote that Illuminati is 'too much fun and has too much replay value to fade away on its own. Indeed, 25 years after its initial release, Illuminati is still immensely popular, having spawned multiple editions, three expansion sets, Steve Jackson Games' corporate logo, a spinoff collectible card game that is still the single biggest-selling product line in SJ Games history, and — my favorite — a complete set of color-coded pins that identified Illuminati members and their specialty.'[12]

Awards[edit]

  • Illuminati won the Origins Award for Best Science Fiction Boardgame of 1982.[13]
  • GURPS Illuminati won the Origins Award for Best Roleplaying Supplement of 1992.
  • Illuminati: New World Order won the Origins Award for Best Card Game of 1994.
  • Illuminati PBM won the Origins Award for Best Play-by-Mail Game of 1985, 1990–1994,[14] tied in 1995 with Middle-Earth Play-By-Mail,[15] and was then added to their Hall of Fame in 1997.[16]

References[edit]

  1. ^Jackson, Steve. 'Illuminati Designer Article'. Steve Jackson Games. Retrieved 2008-10-25.
  2. ^Sarrett, Peter. 'Desert Island Games'. The Game Report. Archived from the original on 2013-05-08.
  3. ^Disinformation Website: In the RAW: Necessary Heresies originally published in REVelation magazine (#13, Autumn, 1995) pp. 36–40Archived July 11, 2009, at the Wayback Machine 'RAW recently criticised several games companies who have marketed products exploiting Illuminatus! and the Discordians, and can escape paying royalties through legal loop-holes.' (URL accessed 28 February)
  4. ^Payne, Pat (2001-05-22). 'Illuminating paranoia'. Oregon Daily Emerald. Retrieved 2008-10-25.[dead link]
  5. ^Dan Brown, Angels & Demons (paperback edition) (New York: Pocket Books, 2001), 99, 257-258.
  6. ^Masters, Phil (April 1983). 'Open Box'. White Dwarf. Games Workshop (40): 17.
  7. ^Masters, Phil (August 1983). 'Open Box'. White Dwarf. Games Workshop (44): 12–13.
  8. ^Lowrey, Michael (December 1983). 'Illuminati: It's a Conspiracy!'. Dragon. TSR (company) (80): 62.
  9. ^Nalle, Dave (March–April 1984). 'Capsule Reviews'. Space Gamer. Steve Jackson Games (68): 39.
  10. ^Ross, Kevin (Sep–Oct 1985). 'Capsule Reviews'. Space Gamer. Steve Jackson Games (76): 39.
  11. ^Varney, Allen (December 1993). 'Social Board Games'. Dragon. TSR, Inc. (200): 120.
  12. ^Haring, Scott (2007). 'Illuminati'. In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 153–156. ISBN978-1-932442-96-0.
  13. ^'The 1982 Origins Awards'. The Game Manufacturers Association. Archived from the original on 2012-12-16.
  14. ^Origins Award winners:
    • 'The 1985 Origins Awards'. Game Manufacturers Association. Archived from the original on 2012-12-16.
    • 'The 1990 Origins Awards'. Game Manufacturers Association. Archived from the original on 2012-12-16.
    • 'The 1991 Origins Awards'. Game Manufacturers Association. Archived from the original on 2012-12-16.
    • 'The 1992 Origins Awards'. Game Manufacturers Association. Archived from the original on 2012-12-16.
    • 'The 1993 Origins Awards'. Game Manufacturers Association. Archived from the original on 2012-12-16.
    • 'The 1994 Origins Awards'. Game Manufacturers Association. Archived from the original on 2012-12-16.
  15. ^'The 1995 Origins Awards'. Game Manufacturers Association. Archived from the original on December 16, 2012.
  16. ^'Origins Award Winners (1997)'. Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-01-30. Retrieved 2008-02-17.

Illuminati Cards Predictions

  • Jackson, Steve (1982). 'The Truth Behind ILLUMINATI'. Adventure Gaming. 2 (3): 11–13.
  • Kauffman, Draper (1985). 'Illuminati PBM Designer's Notes'. Space Gamer. 72: 29.

External links[edit]

  • Illuminati: Deluxe Edition at BoardGameGeek

Illuminati Cards 2018

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