Can A Monk Weapon Use Unarmed Strike Dmg

A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at her option. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls. An unarmed strike is always considered a light weapon.

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Alignment

You treat monk weapons as unarmed strikes. If the weapon's damage die is smaller than your unarmed strike damage die, use your unarmed strike damage die. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and for athletics checks to grapple, shove, trip or disarm. You learn Brawling Fighting Style. Prerequisites: Monk or Dex 13, Wis 13, Improved Unarmed Strike and 8HD Benefits: You may declare your next standard melee attack to be a stunning attack consuming one of your daily uses. This attack deals normal damage and in addition your opponent must make an END Save or be stunned until the beginning of your next turn (DC in special section).

Can A Monk Weapon Use Unarmed Strike Dmg

Any lawful.

Hit Die

d8.

Class Skills

The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at 1st Level

(4 + Int modifier) ×4.

Skill Points at Each Additional Level

4 + Int modifier.

Table: The Monk
LevelBase
Attack Bonus
Fort
Save
Ref
Save
Will
Save
SpecialFlurry of Blows
Attack Bonus
Unarmed
Damage1
AC
Bonus
Unarmored
Speed Bonus
  1. The value shown is for Medium monks. See Table: Small or Large Monk Unarmed Damage for Small or Large monks.
1st+0+2+2+2Bonus feat, flurry of blows, unarmed strike-2/-21d6+0+0 ft.
2nd+1+3+3+3Bonus feat, evasion-1/-11d6+0+0 ft.
3rd+2+3+3+3Still mind+0/+01d6+0+10 ft.
4th+3+4+4+4Ki strike (magic), slow fall 20 ft.+1/+11d8+0+10 ft.
5th+3+4+4+4Purity of body+2/+21d8+1+10 ft.
6th+4+5+5+5Bonus feat, slow fall 30 ft.+3/+31d8+1+20 ft.
7th+5+5+5+5Wholeness of body+4/+41d8+1+20 ft.
8th+6/+1+6+6+6Slow fall 40 ft.+5/+5/+01d10+1+20 ft.
9th+6/+1+6+6+6Improved evasion+6/+6/+11d10+1+30 ft.
10th+7/+2+7+7+7Ki strike (lawful), slow fall 50 ft.+7/+7/+21d10+2+30 ft.
11th+8/+3+7+7+7Diamond body, greater flurry+8/+8/+8/+31d10+2+30 ft.
12th+9/+4+8+8+8Abundant step, slow fall 60 ft.+9/+9/+9/+42d6+2+40 ft.
13th+9/+4+8+8+8Diamond soul+9/+9/+9/+42d6+2+40 ft.
14th+10/+5+9+9+9Slow fall 70 ft.+10/+10/+10/+52d6+2+40 ft.
15th+11/+6/+1+9+9+9Quivering palm+11/+11/+11/+6/+12d6+3+50 ft.
16th+12/+7/+2+10+10+10Ki strike (adamantine), slow fall 80 ft.+12/+12/+12/+7/+22d8+3+50 ft.
17th+12/+7/+2+10+10+10Timeless body, tongue of the sun and moon+12/+12/+12/+7/+22d8+3+50 ft.
18th+13/+8/+3+11+11+11Slow fall 90 ft.+13/+13/+13/+8/+32d8+3+60 ft.
19th+14/+9/+4+11+11+11Empty body+14/+14/+14/+9/+42d8+3+60 ft.
20th+15/+10/+5+12+12+12Perfect self, slow fall any distance+15/+15/+15/+10/+52d10+4+60 ft.

Class Features

All of the following are class features of the monk.

Weapon and Armor Proficiency

Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling.

Monks are not proficient with any armor or shields

When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

AC Bonus (Ex)

When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Flurry of Blows (Ex)

When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

Greater Flurry

When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Table: Small or Large Monk Unarmed Damage
LevelDamage
(Small Monk)
Damage
(Large Monk)
1st-3rd1d41d8
4th-7th1d62d6
8th-11th1d82d8
12th-15th1d103d6
16th-19th2d63d8
20th2d84d8
Unarmed Strike

At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage.

Bonus Feat

At 1st level, a monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them.

Evasion (Ex)

At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Fast Movement (Ex)

At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

Still Mind (Ex)

A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Ki Strike (Su)

At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Slow Fall (Ex)

At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.

Purity of Body (Ex)

At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.

Wholeness of Body (Su)

At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.

Improved Evasion (Ex)

At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.

Diamond Body (Su)

At 11th level, a monk gains immunity to poisons of all kinds.

Abundant Step (Su)

At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down).

Diamond Soul (Ex)

At 13th level, a monk gains spell resistance equal to her current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk’s spell resistance.

Quivering Palm (Su)

Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + ½ the monk’s level + the monk’s Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.

Timeless Body (Ex)

Upon attaining 17th level, a monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up.

Tongue of the Sun and Moon (Ex)

A monk of 17th level or higher can speak with any living creature.

Empty Body (Su)

At 19th level, a monk gains the ability to assume an ethereal state for 1 round per monk level per day, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk level.

Perfect Self

At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.

Ex-Monks

A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities.

Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.

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Classes

Character Creation
Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List

Monk is a default base class with Arelith specific changes.


  • 2Class Mechanics
  • 3Arelith Changes

Introduction

Arelith Monks enjoy many changes that benefit their martial and monk abilities. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Can

Requirements

Alignment restrictions: Any lawful

Class Features

Hit die: d8

Proficiencies: armor (robes), weapons (monk)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, discipline, heal, hide, intimidate, leadership, listen, lore, move silently, spot, parry, perform, tumble, ride

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): fortitude, reflex, will

Base attack bonus: +3/4 level

Level Progression

Hit points rolls on Arelith are always maximum.

LvlBABFortRefWillFeatsHP rangeUBABFlurry UBABUnarmed DMG
Large/medium
Unarmed DMG
Small
Speed bonus
1st+0+2+2+2cleave, monk AC bonus, stunning fist,
evasion, flurry of blows, improved unarmed strike
8+0-2/-21d61d4-
2nd+1+3+3+3deflect arrows, weapon focus: unarmed16+1-1/-11d61d4-
3rd+2+3+3+3monk speed, still mind24+2+0/+01d61d4+10%
4th+3+4+4+432+3+1/+11d81d6+10%
5th+3+4+4+4purity of body40+3+1/+11d81d6+10%
6th+4+5+5+5knockdown, improved knockdown48+4/+1+2/-1/+21d81d6+20%
7th+5+5+5+5wholeness of body56+5/+2+3/+0/+31d81d6+20%
8th+6/+1+6+6+664+6/+3+4/+1/+41d101d8+20%
9th+6/+1+6+6+6improved evasion72+6/+3+4/+1/+41d101d8+30%
10th+7/+2+7+7+7ki strike +1, combat mastery (see table)80+7/+4/+1+5/+2/-1/+51d101d8+30%
11th+8/+3+7+7+7diamond body88+8/+5/+2+6/+3/+0/+61d101d8+30%
12th+9/+4+8+8+8diamond soul, uncanny dodge96+9/+6/+3+7/+4/+1/+71d121d10+40%
13th+9/+4+8+8+8ki strike +2104+9/+6/+3+7/+4/+1/+71d121d10+40%
14th+10/+5+9+9+9112+10/+7/+4/+1+8/+5/+2/-1/+81d121d10+40%
15th+11/+6/+1+9+9+9quivering palm120+11/+8/+5/+2+9/+6/+3/+0/+91d121d10+50%
16th+12/+7/+2+10+10+10ki strike +3128+12/+9/+6/+3+10/+7/+4/+1/+101d202d6+50%
17th+12/+7/+2+10+10+10136+12/+9/+6/+3+10/+7/+4/+1/+101d202d6+50%
18th+13/+8/+3+11+11+11empty body, defensive roll144+13/+10/+7/+4/+1+11/+8/+5/+2/-1/+111d202d6+50%
19th+14/+9/+4+11+11+11152+14/+11/+8/+5/+2+12/+9/+6/+3/+0/+121d202d6+50%
20th+15/+10/+5+12+12+12perfect self, whirlwind attack160+15/+12/+9/+6/+3+13/+10/+7/+4/+1/+131d202d6+50%

Epic Monk

Bonus feats: The epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25 and 30.

Epic bonus feats: armor skin, blinding speed, epic damage reduction, epic energy resistance, epic toughness, improved ki strike 4, improved ki strike 5, improved spell resistance, improved stunning fist, self concealment, epic dodge

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Can A Monk Weapon Use Unarmed Strike Dmg 5e

Lvl FeatsHP rangeSpeed bonus
21st168+50%
22nd176+50%
23rd184+50%
24th192+50%
25thbonus feat, improved whirlwind attack200+50%
26th208+50%
27th216+50%
28th224+50%
29th232+50%
30thbonus feat240+50%

Arelith Changes

ChangeLevelDescription
Combat Mastery - Grants scaling Unarmed AB & Damage bonuses as well as Armed Damage for weapons within Weapon Focus. See the Monk#Combat_Mastery table below.
Monk WIS AC bonus - Does not stack with Divine Shield AC. The higher of the two values is used. Read more about divine might & shield changes here.
Monk level AC bonus - No longer gets +1 AC every 5 levels. The character sheet may still show the AC.
Class skills -Monks gain access to Intimidate, Perform, Spot and Ride as class skills.
Tongue of the Sun and Moon - Each Monk level counts as 2 Lore ranks when it comes to understanding languages you do not speak. Every 10 Monk level also gives you +1 more language you can learn.
Monk Weapon Proficiency - Allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow, naginata, quarterstaff, sai, shuriken, kama, katana, sling and wakizashi. This change adds naginata, sai, katana, and wakizashi.
Monk UBAB Weapons
Flurry of Blows
- The club, quarterstaff, naginata, kama, sai and shuriken benefit from the monk unarmed base attack bonus (UBAB) and can be used with Flurry of Blows. This change adds club, quarterstaff, naginata, sai and shuriken. [See https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus for UBAB progression.]
Ki Strike +4 - Wisdom requirement reduced to 16 and grants an additional +1 AB and +2 damage to Unarmed attacks.
Ki Strike +5 - Wisdom requirement reduced to 16 and grants an additional +1 AB and +2 damage to Unarmed attacks for a total of +2 AB and +4 DMG when combined with Ki Strike +4.
Improved Spell Resistance - Each Epic SR feat increases the cap of Diamond Soul (32) spell resistance by +2.
Epic Bonus Feats - May choose Epic Dodge as an epic feat. Monks now receive Defensive Roll and so, as long as they meet the dexterity and tumble requirements, they can choose this feat.
Weapon Focus: Unarmed 2 Gains feat - Weapon Focus: Unarmed.
Monk Speed 3 Grants a +10% bonus to movement speed at lvls 3, 6, 9, 12, and 15, capping at +50%. This does not stack with haste movement speed or unlock the movement speed cap any longer.
Wholeness of Body 7 10 minute cool down. Heals damage = Monk lvl x WIS Mod. Removes debuffs per Restoration spell.
Quivering Palm 15 Has unlimited uses per day but is on a 5 minute cooldown.
Uncanny Dodge 12 Gains feat - Uncanny Dodge
Diamond Soul 12 Spell Resistance of 10 + Monk lvls, capping at 32 SR.
Defensive Roll 18 Gains Defensive Roll.
Empty Body 18 5 minute cooldown. Invisibility Purge no longer removes Empty Body 50% concealment effect.
Whirlwind Attack 20 Gains feat - Whirlwind Attack
Whirlwind Attack 25 Gains feat - Improved Whirlwind Attack

Combat Mastery

Combat Mastery grants scaling Unarmed AB & Damage bonuses as well as Armed Damage for weapons within a Weapon Focus feat you choose. For example, a Katana would receive the Armed AB and DMG bonuses from Weapon Focus: (one-handed edged).

LevelUnarmed AbUnarmed DmgArmed AbArmed Dmg
100+100
13+1+100
16+1+200
18+2+200
20+2+30+1
23+2+3+1+1
24+3+3+1+2
25+3+3+2+2
28+5+6+3+3

Roleplay Tips

External Links

Can A Monk Weapon Use Unarmed Strike Dmg Classic

Information about default NWN class are available on NWNWiki.
Monk Orders of the Realms by Lee Nelson on Candlekeep - for roleplay inspiration
Seekers of wisdom - article on CoA forum comparing roleplay of 3 classes: clerics, druids and monks.

Can A Monk Weapon Use Unarmed Strike Dmg Dnd

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